One can turn off gravity for your character, another will summon minions to fight for you, and others will let you see through walls or even switch places with the enemy team. There are more than 100 different mutators in the game, and while they can serve as standard powers like extra damage or temporarily invulnerability, they very quickly tend toward the weird and/or wonderful. Nexuiz's big innovation (though even this idea borrows from other big-arena FPS games such as Unreal Tournament and Quake 3 Arena) is mutators, which are special powerups that can be picked up an activated at will. Lines of shield powerups and the game's nine different weapons are placed judiciously, so that as you fly around the map, you're constantly picking up things and glancing for an opponent running past. But even that series' aesthetic has come along for the ride, with intricate wall fixtures and tons of gratuitous textures and reflections placed on maps full of ramps and teleports. %Gallery-97412%Obviously, running on the CryEngine means Nexuiz looks a lot better than Quake 2. And though the Microsoft booth at CES 2012 is a long way away from my dorm room in both space and time, just a few minutes of gameplay pointed me right back to that formative experience.
It was originally an open source shooter based off of the Quake engine, and developer IllFonic has now remade the game in CryEngine 3, set for release on Xbox Live Arcade next month. That's the feeling that made playing Quake 2 so magical back in the day, and Nexuiz is a direct descendant of that line. I smile, and run off to look for more prey. While falling through the air, I instantly move my mouse around just so, click the button, and my rocket lands perfectly alongside the enemy avatar, bursting it into a spray of gory red pixels.Ī real-life cry of anguish is heard from down the hall, where my floormate has just had to click to respawn. Just as I grab the quad-damage and jump off a cliff, an opponent appears in my peripheral. Quickly, there's a flash of an colorful icon on the screen, and in first-person view I bound towards it. It uses a clunky CRT monitor that takes up most of my desk, but on that monitor a series of images flashes by - walls, a floor, a skybox overhead, more walls, more floors. Post here if you're interested.It's circa 1999, and I'm in my freshman college dorm room, playing a game on my Windows 98 computer. IllFonic brings Alientrap Softwares Nexuiz to next-gen gaming consoles around the world while staying true to the game play refined over the years through development. Nexuiz is fast paced with extremely competitive game play. Nothing too serious or competitive (i hate competitive) we could just agree on a time and start playing. Nexuiz is an Arena First Person shooter coming soon to consoles and PC (Steam only). It could be cleansing and relaxing experience to shoot the living crap out of each other and just have some plain old fun together. I played it on a Celeron laptop with a crappy intel integrated graphics chip and it ran fine even with some of the eyecandy on. I could make the server non-public and password protected so we could play exclusively with the rpgwatch club members It's a free-game, one simple easy download, works on any operating systems (it really does, I actually played with a linux box once) and if you turn of some of the eye-candy it works on pretty low-end machinery too. I've been running a server for a small circle of friends lately, and I got the idea just the other day to ask if there would be any interest here within the rpgwatch populace for a nice quick round or two of oldschool team deathmatch / capture the flag? We could play an for an hour or two here and there.